Built these for a data collection campaign. We gathered data from my university and paid contributors on Microworkers. Developed with Flutter and Firebase, plus other GCP services. Open-sourced (after stripping proprietary info) so others can use it.
Fine-tuned a model to sort waste into recycling categories. Mainly used YOLO, but also tested SSD. Spent long nights with my computer running full blast, fans blowing like a jet engine (sorry, ex-roommate).
Made a custom environment for a robotic arm and trained a bot using reinforcement learning to control it. Open-sourced the code so others can use the environment too.
Built apps where you point your camera at cards, and 3D objects (like a dinosaur or cell) appear, blending into the real world. Created with Unity and AR SDKs.
A deployed quiz web app. Just drop in a new JSON file, and it auto-generates a new quiz—super fast for quick iterations based on user feedback.
A Unity game where you guide a planet around astronomical objects, trying to reach a wormhole. Uses the phone's accelerometer. Published on the Play Store.
A Flutter-based mobile app that runs image processing code natively using OpenCV in C++ for efficiency. Also includes a FastAPI backend to mock a cloud-based image processor.